Ctrl+Alt+Del

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Rating Summary

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Background


Many particularly bad webcomics have caught our attention in this wiki. There's Jack, the horrid furry comic set in Hell, appropriately enough. There's Chugworth Academy, a misogynistic and weeaboo defiance of God's existence. Megatokyo, the titan of horrible anime comics. And now, we have Ctrl+Alt+Del.

Ctrl+Alt+Del is the shit webcomic of shit webcomics. It is the prototypical example of a bad webcomic, with lazy art, bland to non-existent humour and no regard for comedic timing, a Mary-Sue protagonist, and an author who's a total and complete scumbag. It is a true, shining example of why sites like this wiki exist. The worst of the worst. A bastion of mediocrity. A treasure trove of tripe. And the best part; to this day, the author still refuses to acknowledge how universally loathed and mocked he truly is.

Downfall
Ctrl+Alt+Del apparently began as a joke between friends, discussing how the idea of a comic about two guys sitting and playing videogames wasn't very original. A normal person would've stopped there, maybe stick a comic or two up on the fridge to chuckle at when getting a drink. But Buckley, not normal or anything like it, looked at his shoddy little four-panel creation and saw PROFIT.

Story and Plot


The main protagonist of Ctrl+Alt+Del is the author's self-insertion character, Ethan; an archetype "wacky" and "random" character that teenage nerds with unrefined senses of humour feel like they can relate to. Ethan is advertised to us as a man who lives to play video games; his entire existence, needs and thought allocation (which is spare at most) goes to this form of pixelated entertainment. At least, that was the original description. Lately, Ethan has given up wacky-gamer-stupidity in favour of regular-Homer-Simpson-ripoff-stupidity and hung up his controller in favour of taking part in long-drawn-out plotlines about tragic miscarriages and broken friendships.

You know, the stuff gamers really want to read about!

Tied to Ethan are his flatmate Lucas and his OMG GIRL-GAMER GIRLFRIEND Lilah, who sit around playing video games until Ethan comes up with some stupid scheme to enjoy video games more/get more videogames/play more videogames. This eventually fails horribly and everyone has to work together to fix it. Occasionally this crack team of wasted life experts is punctuated by a nerdy Linux-loving guy (who of course knows nothing of video games and hates Microsoft) and his pet penguin. Ethan also built a robot made out of Xbox parts (WTF?) for delivery of all robot cliches. Also recurring is Christian, a millionaire who runs about trying to get into Lilah's pants, somehow forgetting he is rich enough to buy at least five women more attractive without having to put up with Ethan's whiny shit.

Every now-and-again Buckley tires of toying with his tiresome cardboard-cutout cast and scrapes the bottom of forums and chat rooms for some temporary gimmick to keep his bleating crowd in the pen. Sometimes he throws together a half-arsed, over-explained fanboy joke about the latest hot release, as if to say: "Look; videogames! Cause this comic is about games, right? I haven't lost myself in the deep, clawing mass of my own ego! Honest!!" Sometimes he comes home drunk and lonely and scribbles four panels of his psychotic alter-ego "Chef Brian", taking his desire to be in with the random and wacky crowd to a desperate new level.

Recently, when keeping up his comic's unrealistic plot becomes too challenging for the poor overworked dear, he just quits altogether and fantasizes about being a wacky space archaeologist in an interactive novel. Of course, he can't be expected to create new characters, so he rips off all of fucking Star Wars ever makes clones of the CAD cast. I wonder how he'll transfer Lilah's likeness into this... unless the hideous slug alien is already it. Nah, too much personality. And the slug's definitely hotter.

Art review
There's almost nothing to review here, such as the level of laziness apparent in Buckley's drawing style. Admittedly he's improved from 2002, but frankly, who cares? His level of "improvement" essentially boils down to adding shadows to his characters. And get this: When he copy-pastes the characters in different poses, the shadows don't change position to compensate. Consider the first two panels in the linked comic. In the first, light is shown on Lucas' torso, making it appear as if the lighting is to the right. In the second, light is still shown on Lucas' torso, even though he's now facing the left, so that it appears as if the lighting has switched direction. I guess the light's coming from the front, but if that's true, what the hell is up with the shadowing on Lucas' shirt pocket? Why is it shadowed in the part closest to the camera? What the hell is with the background colour changing from dark green to light green as you go down? If the light is from the top, why are there shadows on the tops of their shoulders? Bah, to hell with the shadowing, it's horrible and illogical.

Also: Notice that Lilah's left arm doesn't have a shirt sleeve, until the final panel where it magically appears. It is also worth noting that her ponytail is underneath her right shoulder/shirt sleeve until the last panel. They were copy-pasted in the wrong order.

CAD backgrounds have not improved at all from early comics. They're bland and boring. Bill Watterson would vomit at the lack of attention to detail in CAD comics, especially considering the sacrifices he made for his famous Calvin and Hobbes. Watterson, as a quick comics lesson, actually demanded that he not be forced to deal with mandated panel divisions in his Sunday comics, so that he could be creative and unique in his usage of space and panel design. Buckley? He has kept the same four-panel layout since the beginning of his comic, and has never made any real changes. Whatever inner child he ever had is clearly dead and rotting, deep within his black, festering soul. Otherwise, it would scream out for some modicum of imagination in art, some kind of hearkening to the childlike love of beauty and wonder. No, Buckley's inner child is dead, buried, and unmourned, and the matured vessel it once inhabited is the pale shell of a withered, cynical, easily-wounded failure of a man.

Writing review


The writing is worse than the art in this abomination. It goes without saying, but let's just do it: It's terrible. Buckley has used so many words in his writing that it makes the Bible look like a limerick by comparison. You really can't be nice about it, especially considering how stupid the words are, and considering that he expects you to read every single one of them. Comics are a visual medium, don't forget; the pictures are meant to tell the story, not fill space between the fucking mountain of useless inane WORDS.

Consider this strip as a fine example of Buckley's writing talent. The new game-store clerk, that just got hired there, is already trying to jump Ethan's bones. It turns out that she was paid to do that so Lilah's ex-boyfriend could convince her that Ethan was cheating on her, but that issue resolves itself, then Lilah apologizes to Ethan because it was all her fault, I guess. Remember kids, Ethan is totally not a Mary Sue.

From the beginning, Buckley shot himself in the foot by making Ctrl+Alt+Del reliant on humour. The man has proved time and time again that he has no idea how to properly structure a joke, often excitedly blurting the punchline out in the first or second panel, leaving him to drag the joke along for another two or three unfunny and inane panels before finally killing it.

CAD began in a style not too unlike newspaper comics; something trivial and amusing (well, it tried) to read at work when you were bored, have a chuckle at and move on. Most likely Buckley never put any effort into the actual art because he thought he could push this thing along on the jokes alone; a simple style is okay for a simple little gag strip that you're going to forget by the time you've had your next coffee. But at some point Ethan Buckley broke out of his straight jacket and decided a shitty little copy-and-paste comic was the perfect medium for tragic, emotional tales of human woe. Those gamers looking for a little giggle would somehow appreciate the depth of plots like miscarriages, failing relationships and the like. He - for whatever reason - thought that he could trade in the randomrofllol for OHGODWHYYYY and everything would carry on as normal.

Now I do not know if you read non-web comics. You could very well be the Pope reading this right now. So I will explain this as clearly as I can. It is okay to make a comic with a deep plot and a lot of emotion. But to do this you need to work on pictures. Comics that rely on plot rather than humour should ideally use a lot more detail in their art than others; they need to show the characters' body language and facial expressions, they use light and shadow to set the mood of a scene, they build up to important plot points with a lot of foreshadowing and visual hints, and the characters are well thought out and human.

Buckley's comic does not use this level of detail. His characters are more caricatures than humans; his backgrounds are either plain or ripped directly from Google; his use of shading is, as already mentioned, fucking abysmal. What Buckley has basically done is try to inject a graphic novel storyline into a gag strip. This is no different from if Jim Davis were to draw a Garfield strip where Garfield tells Jon that he has caught feline AIDS (yes, there really is such a thing), then they spend the last two panels crying.

And that is fucking infuriating.

Author biography
If you don't know Tim Buckley, you don't know the Internet. He's pretty much the platonic ideal of everything that is wrong with Internet users, right down to the unfounded-but-still-disturbing rumours of paedophilia, his creating a charity to try to spite Penny Arcade's charity, his penchant for banning anybody who says anything even remotely negative about CAD on his forums, and much much more.

He also trolls Wikipedia, looking for entries on other webcomics and vandalising them, replacing, for example, an entry on the webcomic Player Versus Player with "PvP sucks." If you need to know anything more about the way he acts, just look at Ethan in CAD. The two are pretty much one and the same. Because Buckley got a tongue piercing, so did Ethan, as just one example.

Conclusion
In reality, Buckley is not the Ethan he wishes to be. He is not a genius, nor an artist, nor a playboy, nor a king. He is a shallow, desperate, lonely loser asshole whose only contact with an actual human being is the undying affection of his shallow, desperate, lonely loser fan base. He's a chauvinist prick, an obnoxious jackass, a moron, and a cancer on the sequential arts. He's a paedophile. He should be ashamed of himself. And that's just the author.

Ctrl+Al+Del is not a good comic. If you take away the pictures, it is not a good book. It is boring, over-explained self-indulgent rubbish, comparable to the entrails of a dead badger smeared across the road on a rainy workday morning. A lot of it makes no goddamn sense, and what does is usually so clichéd and dull it is not worth looking at. The art does not make up for the terrible writing. The writing does not make up for the terrible art. There is only one possible positive thing that can be used as a slogan for this shitty, unlikable trash.

''Ctrl+Alt+Delete. Sometimes it mentions videogames.''

Reboot
The reboot of CAD came as a shock to the regular readers. Not because it improved anything, nor because it didn't answer any questions, but because Buckley effectively said "fuck it" and scrapped everything. Granted, the comic was clichéd, to begin with, but it did have something that worked...barely. However, what began as a video game comic, quickly devolved into some kind of teen romance/bromance drama of some sort that you'd be hard to pin down. Featuring plots like a character's wife having a miscarriage, and then ending with this really convoluted story where Ethan moves forward in time and then kills himself to "save" humanity. Well, if the comic was hard to follow, to begin with, that only took the cake.

The Reboot itself is interesting, in that Buckley has steered away from any real plot or story, and seems more intent on centring on the gaming side of things (like CAD did in the first place.) That isn't to say it's been smooth-rolling since then, but that it's at least going in the right direction. Mind you that direction is still away from keeping avid readers coming back, but at least he's picked something and generally stuck with it.



Writing hasn't improved in the series, and if anything has gotten worse. It's as if killing off Ethan and the others killed whatever little bit of Buckley's brain remained, leaving readers with a hollow shell that has no idea of what humour really is.

Links

 * Buckley did a cartoon series of his comic. Rest assured, it's worse than all his comics put together.
 * Buckley's Winter-een-mas page. Dead, but not forgotten, thanks to the WaybackMachine
 * A genius at work; Buckley gives away his copypasting technique on YouTube.
 * Me and you and Mary-sue articles one, two and three. And about the animated series one, two, three, four and five.
 * In the penultimate strip of the old version, Ethan resets the universe - and does not press Ctrl+Alt+Delete. You had one job, Buckley, and you fucked it up.
 * KYM article about how the CADbortion became a meme.
 * A parody comic.
 * Another one.
 * A parody cartoon series.
 * Another cartoon.
 * And another...
 * And another bad review.
 * A review by Solomon.